FOG (Volumetric Fog, Plane Fog, Post Process Fog, Smoke) (old version V1) (4.26+)VIP 

This pack contains four types of fog: post-processing, flat fog on planes, particle fog (Niaga system) and volumetric fog. These are 4 main materials and a set of textures for them. The materials provide a wide range of settings for creating your own unique effect. Depending on the need, you can use or disable some functions to reduce its cost. For convenience, a widget for volumetric fog is included. The package includes 2 demo maps and 1 showcase map.
Important: See the documentation.

Textures:​

  • Cloud Textures Side: 24 + 24 Normal (+ A-B variation)
  • Cloud Textures Side Tile: 12 + Normal (+ A-B variation)
  • Cloud Textures Up (for Volumetric Fog): 24 (+ A-B variation)
  • Cloud Textures Up Tile (for Volumetric Fog): 12 (+ A-B variation)
  • Cloud Fill: 6 + 6 tile variation + 12 Normal
  • Perlin Fill: 4 + 4 tile variation + 8 Normal
  • Voronoi Fill: 4 + 12 tile variation + 32 Normal
  • Circle Distortion: 24 + 24 tile variation
  • Shape Mask: 22
  • Smoke Textures: 4 + 4 Normal (+ A-B variation)
  • Smoke Textures Fill: 2 + 2 Normal (+ A-B variation)
  • Dust Textures: 8 (+ A-B variation)
  • Dust Simple Textures: 4

Volume Textures:​

  • Volume Textures Perlin: 6 + 6 tile variation
  • Volume Textures Voronoi: 20 + 20 tile variation + 10 Combination
  • Volume Circle Distortion: 12 + 12 tile variation
  • Volume Shape Mask: Sphere + 4 variation, Cube + 4 variation
  • Volume Shape Mask: Sphere Hollow + 3 variation, Cube Hollow + 3 variation

Material:​

  • Material Master Fog: 3 + Base Instance and BluePrint (+ 5 for Niagara)
  • Material Instance and BluePrint Cloud Plane: 36 + 36

Niagara System:​

  • 5 Master for particle (additive (+ normal), mask, translucent (+ normal)).
  • Dust Niagara: 7 Examples (+ 7 Dust glow)
  • Fog Niagara: 3 Examples
  • Smoke Niagara: 6 Examples
  • Static Meshes: 24 Stones, 8 Trees
  • 2 Demo map included
  • Auto material for landscape

Technical details​

Number of Unique Effects:

  • LODs: (Yes)
  • Number of LODs: (1-4)
  • Number of Materials: 17
  • Number of Material Instances: 208
  • Number of Textures: 681
  • Number of Meshes: 81
  • Niagara System: 23

Texture Resolutions: (Please list the range of texture resolutions)

  • 2048×2048
  • 4096×4096
  • 256×16
  • 256×256
  • 512×512

Number of Blueprints: 115
Supported Development Platforms:

  • Windows: (Yes)
  • Mac: (Yes)

Important/Additional Notes:
Volumetric fog has a limited rendering distance (settings in “ExponrntinalHeightFog”) with a strong value, jittering appears.
The quality of volumetric fog can be increased by command lines, but this can greatly affect performance.

  • Quality of fog at a distance:

r.VolumetricFog.GridPixelSize 4 (the less the better the quality, 8 – defailt)

  • Fog Jitter (Fog shadow jitter):

r.VolumetricFog.GridSizeZ 256 (the more the better the quality, 128-default)
There are also settings in lighting that greatly affect the display of volumetric fog (see the product documentation).

Original_Link: https://www.fab.com/listings/72f1ab6d-be47-4a34-af2c-7c5c8cb4035c

Download Links:

Asset Version (4.26+)

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