Fast, responsive Fluid Simulation for Character and Environment VFX: sea, rivers, clouds, smoke, fire, sand, snow and foliage. Drive all dynamic systems with fluidsim.
Welcome to NinjaLive 1.9: modular fluidsim for UE 5.1 – 5.3 that could be used for screen-space effects
and drive world-space systems: water bodies, volumes, niagara, foliage and landscape components.
Technical Details
Features
- Robust: capable to track hundreds of objects and bones – including Metahuman skeletons
- Large scale: local solver combined with global pattern generators – to render infinite fields of sand, water, fog
- Cinematics: ready for rendering via Movie Render Queue, supports Sequencer
- Volumetrics: custom, lit 3D Smoke volume included + driving native UE Fog and Clouds
- Scalable: could be optimized for low-end hardware or run a 4k sim container
- Simple-mode: track objects and draw trajectories without running fluidsim (eg. footsteps, wheeltracks)
- Modular: could be added as ActorComponent / could drive other components (niagara, volumes)
- Niagara: two-way data flow – drive particles using fluidsim / drive fluidsim using particles
- Sim buffers (density, velocity, pressure) exposed to RenderTargets
- Examples included (20+ tutorial levels, 10+ usecase levels)
- Compiling and packaging is tested on Windows and Android devices
- Important: NINJA IS NOT REPLICATED
Simulation Inputs
- Niagara Particles (position, velocity)
- StaticMeshes, PhysicsBodies (position, size and velocity)
- Skeletal Meshes, Metahumans (bone position and velocity)
- Textures and Materials (density, velocity)
- SceneCaptureCamera and Streaming video
- User gestures via mouse and touchscreen
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/fluidninja-live
Download Links:
Asset Version v1.9.51.0 (5.2, 5.3)
Asset Version v1.9.51.0 (5.0, 5.1)