Flock Box includes implementations of several steering behaviors that can be mixed and matched with NO SCRIPTING REQUIRED. Included behaviors are:
Alignment,
Cohesion,
Separation,
Containment,
Seek,
Pursuit,
Arrive,
Flee,
Follow Leader,
Avoidance,
Queue
and Wander.
Individual behaviors can be combined to create compound behaviors. For instance, Wander + Seek produces Foraging. The behavior system can also be easily extended with new custom behaviors.
Original_Link: https://assetstore.unity.com/packages/tools/behavior-ai/flock-box-dots-155028






![[SCANS] Cemetery – Forgotten Churchyard (5.1+)VIP [SCANS] Cemetery – Forgotten Churchyard (5.1+)VIP](https://i3.wp.com/media.fab.com/image_previews/gallery_images/3080b663-7507-4ba7-b606-07e4c91c6d11/4d2b9d4e-9f8d-4a92-b747-859800e49fdd.jpg?w=100&resize=100,100&ssl=1)

