Flex Path refines AI navigation by smoothing paths generated during gameplay. It processes default navigation paths using algorithms like Catmull-Rom interpolation, reducing sharp turns and creating more natural movement. With adjustable parameters for curve sharpness and path simplification, it offers flexible control to suit various navigation needs.
Features:
- Smooth Path Generation: Generates refined and natural navigation paths using Catmull-Rom interpolation, enhancing movement fluidity.
- Path Simplification: Dynamically reduces path complexity using a customizable tolerance value, minimizing artifacts and ensuring smoother results when applying Catmull-Rom interpolation. Achieves a balance between performance and visual accuracy.
- Adjustable Curve Sharpness: Fine-tune curve sharpness to create smoother or sharper directional changes tailored to your needs.
- Customizable Path Subdivisions: Define subdivisions per segment and adjust segment density for precise path adjustments.
- Real-Time NavMesh Validation: Ensures AI agents remain on the NavMesh, avoiding navigation errors and maintaining path integrity.
- Smooth Character Rotation: Adds fluid and realistic rotation to characters as they follow paths.
- Enhanced Debugging Tools: Visualize smoothed and original paths with customizable debug colors for easier troubleshooting.
- Compatible with Navigation Systems: Seamlessly integrates with Unreal Engine’s NavMesh for accurate navigation in complex environments.
- Flexible Blueprint Integration: Full support for Blueprints, empowering non-programmers to create advanced path systems effortlessly.
Changelog
Version 1.2 (December 12, 2024)
- NavLink Integration: Improved handling for navigation links, ensuring smoother transitions and enhanced path accuracy when crossing between different navigation areas.
- Vertical Slope Preservation: Adjusted path simplification logic to better maintain vertical changes, ensuring more reliable pathfinding on uneven terrain.
- Non-Linear Segment Distribution: Introduced a new parameter for segment subdivision that allows a non-linear distribution of points, concentrating more detail near corners and curves.
- Updated NavMeshValidationSettings (Disabled by default): Provided more granular runtime validation settings for the NavMesh, offering advanced options without impacting default performance.
- Enhanced Path Debugging: Added NavLink support to path debugging visuals, making it easier to identify transitions and troubleshoot navigation issues.
Version 1.1 (November 4, 2024)
- Merge Tolerance: Dynamically merges nearby points to optimize curve density while preserving path accuracy.
- Max Tangent Length: Controls the length of curve tangents to prevent excessive deformation in large segments, ensuring smoother navigation.
- Segment Preprocessing: Enhances path performance by intelligently precomputing segments for faster and more efficient navigation calculations.
Original_Link: https://www.fab.com/listings/e9c2fd7b-16fc-4586-b672-5b1b9ec9828b








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