Flex Pool – Actor Pooling System (5.6)

Flex Pool – Actor Pooling System (5.6)
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Flex Pool improves performance by reusing actors instead of spawning and destroying them repeatedly. It handles pooling automatically during runtime, reducing overhead and keeping your gameplay smooth and scalable.

Features

  • On-Demand Actor Pooling: Spawn only when necessary and reuse actors efficiently, reducing performance overhead.
  • Optimized Performance: Reduce memory allocations and CPU usage for better frame rate stability.
  • Asynchronous Pool Management: Preload pools in the background to prevent frame drops.
  • Full Support for All Actor Types: Works with projectiles, NPCs, AI pawns, and more.
  • Blueprint Friendly: Fully accessible through Blueprints for easy integration without coding.
  • Advanced Pool Processors: Customize actor pooling logic with specialized processors.
  • Global Pool Controls: Manage, reset, and track actor pools with runtime commands.

Technical details

Code Modules:

  • FlexPool(Type: Runtime)
  • FlexPoolEditor(Type: Editor)

Number of C++ Classes: 16

Network Replicated: N/A

Supported Development Platforms:

  • Windows: Yes
  • Mac: Not tested

Supported Target Build Platforms: Windows, (not tested but it should be fine with all other platforms)

Original_Link: https://www.fab.com/listings/576ebc3a-ad7b-49ee-89af-7dd4be6ebac1

Download Links:

Asset Version v1.1.2 (5.6)

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