EXTILE PLUS – Non-Repetitive AAA Material Toolkit for Unreal Engine
Now Updated to v5.6.1 – Supports Runtime Virtual Textures in XLayered Materials!
Extile Plus is your complete solution for building rich, detailed, and non-repetitive materials in Unreal Engine 5+. Originally created to eliminate tiling artifacts in both geometric and organic textures, it has evolved into a fully modular, layered material system used by studios and indie creators alike. Whether you’re building environments, props, or decals—Extile Plus does it all, non-destructively..
What Makes Extile Plus Special?
Breaks tiling for both organic and patterned textures
Layer-based workflow using Unreal’s Material Layering system
Non-destructive stackable layers with infinite flexibility
Intelligent randomization for displacement, parallax, and color variation
Includes XDecal: a tri-planar decal system with no stretching
What’s New in v5.6.1
Native RVT support in all XLayered materials (automatic setup)
Seamless organic breakups via ML_Rand_Org_Seamless_II
Constant improvements across displacement, wetness, decal masking & blends
Core Features
- Independent X/Y scaling & WS projection
- Distance field blending & vertex masking
- Texture-less displacement effects
- Height-based puddles, dirt, and color blending
- Atlas support, backface effects, ID masks, and cutout randomizers
- Chevron & radial UV pattern generator
- Works beautifully with Nanite & Lumen workflows
- Soft UVs for seamless triplanar transitions
Production-Proven
Used in “Stay Alive My Son”, a multi-award-winning VR film and official selection at the 2022 Venice Film Festival—built entirely with Unreal Engine and powered by Extile.
Important
Starting with version 5.5 and above, all new Extile updates will only support UE 5.5+. Earlier versions will remain available but are no longer actively updated.
Technical details
· EXTILE_PLUS Master
· EXTILE_BASE Master
· X_Layered Material System
· X_Special Materials (incl. XDecal, Atlas etc)
· 10 X Material layers and 17 X Blends (including non repetitive blends) – Layered Material setup
· 7 X Unique Master Material examples using Material functions
· 2 X non-repetitive Atlas Master Materials
· 2 X non-repetitive Color ID Mask Master Materials
· 13 X Special Materials
· 57X Material Instances
· 1 X Bake Texture Blueprint
· 71 X Material Functions including:
Number of Texture sets: 13 (Textures from https://cc0textures.com)
Number of Texture masks: 7
Texture Resolutions: (2k and 4k)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Included in the project folder and in the project level itself.
Original_Link: https://www.fab.com/listings/3f9b3bcf-6a9f-47bd-b80c-c5cbcc2810cb
Download Links:
Asset Version v3.0 (5.0+)