EXTILE PLUS – Non-Repetitive AAA Material Toolkit for Unreal Engine
🎉 Now Updated to v5.6.1 – Supports Runtime Virtual Textures in XLayered Materials!
Extile Plus is your complete solution for building rich, detailed, and non-repetitive materials in Unreal Engine 5+. Originally created to eliminate tiling artifacts in both geometric and organic textures, it has evolved into a fully modular, layered material system used by studios and indie creators alike. Whether you’re building environments, props, or decals—Extile Plus does it all, non-destructively..
💡 What Makes Extile Plus Special?
- 🌍 Breaks tiling for both organic and patterned textures
- 🧱 Layer-based workflow using Unreal’s Material Layering system
- 🎨 Non-destructive stackable layers with infinite flexibility
- 🧠 Intelligent randomization for displacement, parallax, and color variation
- 🧩 Includes XDecal: a tri-planar decal system with no stretching
🆕 What’s New in v5.6.1
- ✅ Native RVT support in all XLayered materials (automatic setup)
- ✨ Seamless organic breakups via ML_Rand_Org_Seamless_II
- 🔄 Constant improvements across displacement, wetness, decal masking & blends
🛠️ Core Features
- Independent X/Y scaling & WS projection
- Distance field blending & vertex masking
- Texture-less displacement effects
- Height-based puddles, dirt, and color blending
- Atlas support, backface effects, ID masks, and cutout randomizers
- Chevron & radial UV pattern generator
- Works beautifully with Nanite & Lumen workflows
- Soft UVs for seamless triplanar transitions
🎬 Production-Proven
✅ Used in “Stay Alive My Son”, a multi-award-winning VR film and official selection at the 2022 Venice Film Festival—built entirely with Unreal Engine and powered by Extile.🔔 Important
Starting with version 5.5 and above, all new Extile updates will only support UE 5.5+. Earlier versions will remain available but are no longer actively updated.
Technical details
· EXTILE_PLUS Master
· EXTILE_BASE Master
· X_Layered Material System
· X_Special Materials (incl. XDecal, Atlas etc)
· 10 X Material layers and 17 X Blends (including non repetitive blends) – Layered Material setup
· 7 X Unique Master Material examples using Material functions
· 2 X non-repetitive Atlas Master Materials
· 2 X non-repetitive Color ID Mask Master Materials
· 13 X Special Materials
· 57X Material Instances
· 1 X Bake Texture Blueprint
· 71 X Material Functions including:
Number of Texture sets: 13 (Textures from https://cc0textures.com)
Number of Texture masks: 7
Texture Resolutions: (2k and 4k)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: Included in the project folder and in the project level itself.
Original_Link: https://www.fab.com/listings/3f9b3bcf-6a9f-47bd-b80c-c5cbcc2810cb
Download Links:
Asset Version v3.0 (5.0+)