High fidelity data-driven close combat framework for realistic, cinematic games. Advanced interaction with the environment and Motion Warping Transform
Execution(Finisher):
You can use your own animations – just use animation modifiers and you’re done. That system uses Raycast to track target in radius and then sync their animations through root motion. The system has various execution types such as checking nearby objects (e.g. walls), back and forward. Additional ragdoll functionality with physical movement. All logic in one component.
Cinematic Camera:
Cinematic Spline Camera that tracks location and rotation of the player to respont to any movement. You can change the camera behaivour and spline movement.
Close Combat:
Logic for environmental interaction in combat that can be easily extended through ready-made functions, combat attacks with notify, key based Animation Library system that collects data from Data Tables, different weapon types like knife or unarmed, target detect system with weight and debug, Table smash with left and right side, Wall Neck Slash only if knife equipped and more.
Technical Details
Features:
- Spline Camera movement based on animations
- Curve-based Execution System
- Two Types of Target Detect system with Weight
- Ragdoll
- Table Head Smash
- Wall Neck Slash
- Different weapon types
- Combo Attacks
- Data Table for each weapon type
- Fully Commented and Clean code
- Debugging
Number of Blueprints: 10
Number of Animations: 10
Input: Keyboard, Mouse
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Not tested
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/euphoria-close-combat