Update notes
1.02.3 (2024-10-24)
- Fixed missing root motion of 1H-B_Jog_Loop
- Fixed shoulder twist bones of 1H-A_Jog_Start/Stop, Guard_Jog_Start/Loop/Stop
1.02.1-1.02.2 (2024-09-24)
- Improved pre-retargeted UE5 animations (only on UE5.3 or above)
- Applied micro adjustment on some animations
1.02 (2024-09-10)
- Improved overall locomotion animations
- Added new animations: crouch, slide, directional jump, sprint, 180 turn-in-place
- Added looping spin attack
- Improved overall shoulders/clavicles area of most animations
QoL update (2024-03-11)
- Added UE5 skeleton with retargeted animations (only on UE5.3 or above)
- Added IKRig and IKRetargeter
- Implemented Enhanced Input
- Changed project type to asset pack (can now add to project instead of creating a new one)
- Restructured folders and renamed files to be more organized
1.01.3 (2023-07-26)
- Fixed initial rotation of root motion on turn-in-place animations.
1.01.2 (2022-05-18)
- Applied root motion into basic locomotion animations including Walk, Jog, Run, Brake, Idle_to_Jog for all stance Note: Disable force root lock and enable root motion for each newly updated animations to switch from in-place to root motion.
1.01.1 (2022-05-13)
- Fixed charged attack functionality to work properly
1.01 (2022-05-12)
- Added new 63 animations
- Added aim offset poses for all stances
- Added new functions into the character blueprint (air attack, charged attack)
- Changed default dodge animations
- Changed jump primary attack to air attack (was plunge attack)
- Added jump secondary attack to plunge attack
1.00.1 (2022-01-24)
- Fixed missing animation keys of 1H_Hurt_Variations_06_Seq
- Corrected animation display name texts in Demonstration level
———————————————————————————-
This package includes essential animations for a character with great sword combat style, with a playable character blueprint. Recommended for an action RPG game.
This package contains 2 styles of great sword animation : one-handed(1H), two-handed(2H)
Each style has 2 stances : normal(A), battle(B)
So there are 4 main stances in this package : 1H-A, 1H-B, 2H-A, 2H-B
Technical details
Features:
- Hand-crafted great sword combat animations
- 4 stances of great sword animations
- 2 styles of attack animations: one-handed and two-handed
- Movement animations including walking, jogging, running, dodging, rolling, jumping and etc.
- Playable character with great sword combat based on UE Third Person template for animation demonstration purpose
- Hitbox system for hurt/damage animations testing
- Debug Vector mode for directional animation blendspaces testing
Rigged to Epic skeleton: Yes
IK bones are included: Yes
Number of Animations: 585 + 36 poses
Animation types: Root Motion, In-place
Number of Characters: 2 (UE4 Mannequin, UE5 Manny)
Supported Development Platforms:
Windows: Yes
MacOS: Yes
Custom Bones: 1 (weapon_r)
Additional Notes:
- Some animations may not be used in the character blueprint. See animation list for more detail.
- This package is an animation pack, all blueprint system included are made to demonstrate how this pack should work.
- Your character has to have weapon bones in order to make weapon animation play correctly on your character. See how to add weapon bones walkthrough in my discord channel.
- The retargeting settings included in the package can be used as an example though some adjustment may be needed to make it fit to your characters.
Original_Link: https://www.fab.com/listings/61b23cd3-5d2e-4493-aa5b-b66af392b523