EnviroSense: Immersive Hand IK was created as a modular asset that could be added to a humanoid character that would provide the ability to interact with the gameplay environment in a more dynamic and immersive manner. Whilst procedural world interaction is the aim, the same system can be used to provide simple interactions with various gameplay objects, e.g. switches, levers and keypads, in the absence of dedicated animations.Â
Technical Details
Features:
- Supports UE5/4 Mannequin and Metahuman skeletons.
- A modular component system to confer procedural hand placement.
- Dynamic sensing of specific objects.
- Targeted IK interactions with specific objects.
- Customizable for fine control of object interaction.
- Replication.
- IK interactions are supported by appropriate twist bones and the use of a post-process animation blueprint (see important note below).
- Demo map and objects to illustrate object setup.
Number of:
Blueprints: 29
Animation Blueprints: 3
Static Meshes: 43
Animations: 7
Materials: 10
Textures: 20
All core assets created for the asset (sound files from the engine).
Input: N/A (demo is setup for keyboard/mouse).
Network Replicated:Â Yes.
Supported Development Platforms:
Windows
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/envirosense-immersive-hand-ik