Engine User Settings (5.5)VIP 

This product is a plugin for Unreal Engine that allows you to customize various settings and features of the engine in game. You can change the graphics API, enable or disable ray tracing, nanite, global illumination, shadows, reflections, anti-aliasing, and other post-process effects. You can also switch between different shader models and feature levels to optimize your game performance. This plugin gives you more control and flexibility over the visual quality and performance of your Unreal Engine projects.

NOTE: THIS PLUGIN WAS DESIGNED TO WORK BETTER AT FINAL BUILD.

This product uses content examples from the Unreal Marketplace, which are free assets provided by Epic Games for learning and demonstration purposes. You can find more information about the content examples and their license terms bellow.

Technical details

Engine User Settings Features for UE5:

  •  Change graphics API between DirectX 11, DirectX 12 and Vulkan in game.
  • Enable raytrace or performance mode features like fortnite does changing Shader Model / Feature Level in game.
  •  Change Global Illumination method or simply disable it.
  • Enable or disable Megalights.
  • Change Shadow method.
  • Change Reflection method or simply disable it.
  • Change Antialising method or simply disable it.
  • Enable or disable Nanite.
  • Change some postprocess features as Bloom, AO, Lens Flares and Motion Blur.
  • Shader compilation.
  • Auto save

Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))

  •  EngineUserSettings(Runtime)

Number of Blueprints: 3

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Original_Link: https://www.fab.com/listings/a3e48cd3-8b06-4121-8e97-0d17b60aca05

Download Links:

Asset Version v1.1.2 (5.5)

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