This dismemberment system contains a massive amount of content in one small component. You can blow a characters head off and limbs to bits using this kit. Every dismembered limb is dynamic in the way it reacts. This kit supports organs too with heart, lungs, kidney and liver meshes! Everything is done in static meshes allowing you to use any type of mesh with little performance drawback.
In this project, there is a dismemberment component which you can easily migrate to your project WITH NO REFERENCE NEEDING CHANGES, all you have to do is add the component, select meshes, animations ect or use the ones included.
Technical Details
The project features
- UE4 Mannequin supported AI with crawling and standing states
- Dismemberable upper arms, lower arms, upper leg, lower leg and head
- Dismemberment component
- Hit reaction animations
- Physical animation
- Arm flailing
- Animations depending on death situation
- Organs to spawn
- Limbs to spawn
- Blood pooling
- Blood splatter
- Wound shot site
- Project comes with a test map and showcase map
- Falling over and get back up animation
Number of Blueprints: 7
Input: (Keyboard, Mouse)
Network Replicated: (No)
Supported Development Platforms:
Windows: (Yes)
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/dismemberment-and-gore-system