Crest is a trusted water solution by many studios for its quality and performance. It has been implemented in several successful games & simulators and the subject of SIGGRAPH talks.
Workflow
- Add water in minutes with three components (water surface, underwater and waves)
- Sane and balanced defaults
- Several example scenes covering many use cases
- Detailed help boxes display validation errors direct in the inspector with fix buttons to guide setup
- Online documentation with embedded videos
Features
- State-of-the-art LOD system achieving class-leading performance
- Innovative “equalizer” style wave authoring. Both FFT and Gerstner waves supported
- Input system for modifying ocean data (like foam) using mesh, trail, line and particle renderers
- Innovative “wave spline” technology to give detailed control over water simulation including rivers, lakes and shorelines
- Simulated light transport including reflection, refraction, scattering, caustics approximation and shadowing
- Underwater effect with partial submersion and meniscus
- Query water displacement using GPU or CPU
- Unity Server support suitable for authoritative servers (like MMOs)
- Shifting Origin component provided for large/open worlds
- Dynamic wave simulation (“ripple simulation“) for dynamic object-water interaction including boat wakes
- Shallow water – light scattering and wave attenuation
- Foam simulated from waves and shorelines
- Apply colour onto ocean surface similar to decals
- Water volumes which can restrict rendering of both surface and underwater to a given geometry (eg sphere of water)
- Flow to enable horizontal motion of water surface
- Physics interface with buoyancy implementations and support for Dynamic Water Physics 2
- Flexible time synchronisation to support networking and cutscene Timelines
- Surface clipping to carve hulls/caves out of water surface
- Planar reflections
- Deferred, Forward, Perspective, Orthographic and Stereo (VR/XR) rendering supported
- Shader Graph nodes for applying underwater to transparent objects
- Forward+ supported
- Much more…
Original_Link: https://assetstore.unity.com/packages/tools/particles-effects/crest-water-system-urp-ocean-rivers-lakes-141674