Compiler Booster (5.2, 5.3, 5.4)

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Tired of wasting hours of your daily work in lights and shader compile time?

This asset set the CPU priority of the compilers higher than by default.

Important note:

  • Changing the priority of the processes affects the performances of the engine, please save your work BEFORE boosting.
  • Be aware that all processes on your computer can be affected. I recommend closing any program outside the engine that consumes a lot of CPU while boosting (like Chrome for example).
  • This asset can only work with UE4 for windows.
  • The performance of the compiler booster on the landscape compilation cannot be guaranteed because of the multiple processes involved.
  • This asset is not designed to work with task distribution systems like Unreal Swarm.
  • This plugin is an editor plugin, the editor needs to be fully launched for it to work (it won’t work while the editor is launching).
  • If you want to speed up the editor launching time, check the documentation for a workaround.

Technical Details

Supported Development Platforms: Windows

Supported Target Build Platforms: Any platforms excluding mac or linux

Code Modules: Compiler Booster (Editor)

Number of Blueprints: 1

Number of C++ Classes: 1

Network Replicated: Editor Only

I recommend disabling the plugin before building the game, for compatibility reasons.

Original_Link: https://www.unrealengine.com/marketplace/en-US/product/compiler-booster

Download Links:

Asset Version v1.2 (5.4)

Asset Version v1.2 (5.3)

Asset Version v1.1 (5.2)

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