GAS (Gameplay Ability System) powered Combo System with a node-based editor, that lets you focus on Combo / Combat design with a custom graph to deliver a fast, flexible and enjoyable developer experience.
Technical Details
Features:
- Custom Editor – Highly customized Asset Editor with State Machine like graph and Persona (animation) viewport / preview.
- Can use sequence or montages in the graph.
- Enhanced Input – Can define transition using Enhanced Inputs and have them displayed with keyboard / gamepad icons in the graph.
- Auto Setup mechanism for animation notify states
- Can define GE cost and Effect Containers to apply (ex. damage) for each node.
- Non GAS users can use similar containers to apply damage via Unreal’s Damage System.
- Can use combo graphs without Gameplay Abilities
- Can define Gameplay Cues Containers to apply (for instance SFX / VFX for hit impacts) for each node.
- Replicated and Multiplayer ready
Code Modules:
- ComboGraph (Runtime)
- ComboGraphEditor (Editor)
Number of C++ Classes: 60
Network Replicated: Yes
Supported Development Platforms: Windows, Mac, Linux
Supported Target Build Platforms: Win64 / Mac / Linux
Version: 1.3.6 (5.3) / 1.3.5 (5.1 / 5.2) / 1.3.1 (5.0 / 4.27) / 1.1.0 (4.26)
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/combo-graph