Clothing Culler is a tool that helps solve clipping issues between your character and multiple combinations of clothing by culling meshes based on baked occlusion data.
Endless combinations
When fixing clipping issues in 3D software, many clothing combinations can lead to a time consuming process of making meshes.
For example, when your character can wear a t-shirt, jacket and a pair of gloves it will require 7 different body meshes and this number will grow exponentially as you add more.
With Clothing Culler, you just configure the three pieces of clothing and it will sort out the combinations for you at runtime.
Generate and paint occlusion data once
Clothing Culler can generate occlusion data for your clothing combinations. If there is some clipping, you can refine the data by painting the faces that need to be occluded.
Easy to integrate
Clothing Culler is extremely easy to integrate. Just add a component to your character and (de)register your clothing at it.
Notes
- Character and clothing rigs must be compatible
- Clothing must be weight painted
- Package does NOT include any character or clothing models
Technical details
Features
Supports blendshapes
Endless combinations of clothing possible
Runtime culling based on baked occlusion data
Generate occlusion data
Refine occlusion data by painting faces
Low runtime overhead
Easy to integrate
Supports all render pipelines (Standard/URP/HDRP)
Supports LOD groups
Original_Link: https://assetstore.unity.com/packages/tools/utilities/clothing-culler-203672