A Classy Restaurant & Piano Bar overlooking a nighttime city skyline. The environment is made using a modular workflow so you can easily make new layouts. This project includes everything pictured except the placeholder characters. Each asset was created for realistic AAA quality visuals, style, and budget.
Technical Details
Features:
Over 130 Mesh Assets
Over 130 Textures
High-quality game-ready materials
Designed to work with all Grimmsorg Studio products
Channel Packed Metalness / Roughness / Ambient Occlusion
Use of Layered Materials for architectural assets
Additional material controls such as color and roughness adjustments on most props
Consistent Lightmap UVs
Cinematic Post Processing
Free of all legal issues as all branding & labels are custom made
Optimized for games
Texture Sizes:
4096 (6)
2048 (78)
1024 (25)
512 (19)
256 (3)
Additional Stats:
Scaled to Epic skeleton: Yes
Collision: Simple Collison On Nearly All Props
Vertex Count: NA
LODs: No but easily generated using Unreal’s LOD generator tool
Number of Meshes: 131
Number of Materials and Material Instances: 91 Materials (17 Master / 58 Instances / 16 Material Functions)
Number of Textures: 131
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows / Mac / PS4 / Xbox
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/city-skyline-restaurant-piano-bar