Cinematic Cutscene System (5.3, 5.4)

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Create ingame cutscenes with dialogues without using level sequence

Cutscene System

  • Create in-game cutscenes without using level sequences or any code!
  • Cutscene System DOESN’T USE ANY BEHAVIOR TREE (so don’t worry for your existing project)
  • You can still use a level sequence with this system together!
  • You can use custom blueprint while cutscene!
  • Just add 1 component to your characters (That’s it!)
  • Work with First Person – Third Person or Top Down

Technical Details

Main Features:

  • CHARACTER DIALOGUE – ANIMATIONS AND CAMERA

Character Dialogue – The cutscene system offers you 3 types of dialogue options a)Overhead b)Subtitle c)Only Sound

Characters also looking each other if you want.

Character Movements – You can setup any character to move any location (with wait)

Character Animations – You can use any Anim Montage inside of the Cutscene System

Cameras – There are a lot of camera options inside of the Cutscene System

Example: Lock to Actor, Move with Actor or if you want just use Level Sequence camera, etc.

  • EXPLOSIONS

Inside the Cutscene System there is 2 explosion option;

1) Standing (like a c4 bomb logic)

2) Dropdown (it’s like a meteor)

you can set up a lot of options about these bombs.

  • Particle Effects & Sound

These options are for basic usage, I just want to make sure you can do all cinematics without using Level Sequence

Number of Blueprints: 2 Component, a Total of 11 Blueprints

Input: Keyboard, Mouse

Network Replicated: (No)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Original_Link: https://www.unrealengine.com/marketplace/en-US/product/cinematic-cutscene-system

Download Links:

Asset Version (5.4)

Asset Version (5.3)

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