A blueprint for animating cars on spline paths directly in the sequencer with functionalities required in cinematic renderings
Why You Need This
- If you are an automotive artist, you probably know that animating cars using chaos vehicles or other physics-based vehicle systems and recording your driving using the take recorder is not the best thing that has ever happened to you
- Let’s be honest, we all are obsessed with drifting, but making perfect turns with these systems is almost impossible even if you record your driving in slow motion, and on top of that, when you’re done recording, that’s it! Even minor edits are off the table and you simply need to record again but think about that almost successful turn you made in the previous take! Time to chop off the takes!
- Animating in your DCC app is a whole other story that I don’t even get started with but you probably know that you won’t get the real feeling of the environment when you do the animating there and also for any edits, you have to go back and forth from one app to another
- Now that I have your attention, Cinematic Car Rig is a blueprint system designed exclusively for car animators
Technical Details
Features:
- Spline path following
- Wheels trace ground
- Spring system
- Dynamic suspension parts
- Calipers system
- Working steering wheel
- Automatic slope aligning
- Automatic chassis leaning on steering and drifting
- Automatic wheel rotation
- Automatic steering along path
- Drifting angle
- Body controllers
- Front and rear burnout
- Front and rear wheel camber
- Zero physics used
- Editor preview
- Non-random body and wheel vibration
- Path blueprint
- Jump ramp blueprint
- Animation baking and exporting
Number of Blueprints: 5
Input: N/A
Network Replicated: No
Supported Development Platforms:
Windows: Yes
Mac: Not Tested
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/cinematic-car-rig