Chain Component will not use any UE collision or Physical simulation, all motions and reactions are fully mathematical implementation of a chain simulation, so it is super fast and efficient, it includes the source code and you can recompile for any version you want. since it includes the source code you can compile for any UE version you are using, however it is well tested in many versions.
Technical Details
Features:
- instanced mesh
- world collision
- self collision
- length control
- start and end attachment to actor or skeletal sockets
- stiffness
- friction
Code Modules:
- ChainComponent (runtime/editor)
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: All
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/chain-component