Information for those who have already purchased the “CG ARMod” project before remastering. I draw your attention to the fact that in this update of the project, the weapon model was re-rigged. The model remains the same, but the bones of the model have been redone. Therefore, weapon animations from the “CG project” in this update to the new rig will not be compatible.
Project “CG” stands for Customizable Guns.
You have the main body of the weapon, which is represented by the skeletal mesh, and a variety of attachments that can completely change the look of the weapon.
Variability allows you to make weapons either classic or modern. Also short, regular, or long. Thus, we get a kind of constructor from which we can assemble different variants of the same type of weapon.
Technical Details
This pack consists of two skeletal meshes of weapons – one combined with a magazine, and a separate one.
Character Animation Blueprint for the basic display of Animation.
Materials and some sound setup.
Rigged: Yes
Number of Meshes: 65 ( 8 SK, and 57 SM).
Collision: Yes. Custom.
Vertex Count: 104 – 24528 vertices per mesh.
LODs: Yes.
Animations: FP character has more than 45 Animations (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.) + 6 Animations (Grenade Launcher)
The weapons have 30 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)
As a bonus, the project has an animation of a frag grenade throw and an animation of a stun grenade throw.
As well as animation of weapon jamming.
Number of Materials and Material Instances: 3 Material layers, 10 Master materials, 2 Post-process materials, 45 Material instances, and 49 Material instances variations.
Number of Textures: 133 textures, 13 reticles, 19 patterns.
Texture Resolutions: 3 – 4096×4096, 80 – 2048×2048, 15 – 1024×2048, 20 – 1024×1024, 6 – 512×1024, 7 – 512×512, 1 -200×200, 1 – 164×64.
Supported Development Platforms: Windows
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/cg-armod-pack