Camera 360 V2 (5.1, 5.2)

0
(0)

Camera360v2 – camera system for video and screenshot (cubemap 4×3, facebook 3×2, pano2VR 3×2, EAC, GearVR 6×1, 360, Fulldome, Cilindrical, Stereo)

Technical Details

Code Modules: (Runtime, Editor)

  •  Camera360v2

Number of Blueprints: 9 (Camera 360 v1), 8 (Camera 360 v2)

Number of C++ Classes: 1

Network Replicated: No

Supported Development Platforms: (Mac, Windows, Linux)

Supported Target Build Platforms: (Mac,Windows,Android)

Attention:

  1. Initially, the shaders of the entire project are recompiled, or partially recompiled.
  2. With each change of projection, shaders are compiled.The projection for the entire engine also changes.To return to the standard path tracing mode, you need to apply a 2D projection.
  3. Path Tracing engine failures are possible, since rendering is very demanding on the computer;
  4. Cryptomatte (please using Stencil Layer and Custom Render Pass).
  5. MovieRender – High Resolution shot for Pathtracing not support;

Original_Link: https://www.unrealengine.com/marketplace/en-US/product/camera-360-v2

Download Links:

Asset Version v2 (5.1, 5.2)

Click on a star to rate it!

Average rating 0 / 5. Vote count: 0

No votes so far! Be the first to rate this post.

Leave a Reply