Cable Tie gives you the ability to combine multiple output pins into a single output pin. It is basically a reroute node on steroids! Additionally, you can store all the combined values in a variable or a container, just like a struct.
There are also some bonus features:
- New ways of using “Make Array/Set/Map” nodes, like creating an array from outputs of multiple nodes with just one click!
- Cable Tunnels, which are like reroute nodes, but with separate input and output nodes with an invisible connection between them.
Technical Details
Features:
- Blueprint nodes to make/break a Cable Tie that combines multiple pins into one pin.
- New context menu actions for easy creation and modification of not only a “Make Cable Tie” node but also “Make Array/Set/Map” nodes.
- Cable Tunnels for connecting parts of the graph without a visible cable,
- The Cable Tie & Tunnels can be optimized away, like simple reroute nodes.
- The Cable Tie can also be stored for later use in a simple variable or a container.
- Works with class blueprints (actor, component, object, etc.), level blueprints, and animation blueprints.
- Works in event graphs, functions, and macros.
- Supports most of the types: numerics (int, float, etc.), strings, texts, names, objects, and classes.
- Does not support reference parameters.
Code Modules:
- Â CableTie (UncookedOnly)Â
Number of C++ Classes: 3
Supported Development Platforms: Windows, Linux, MacOS
Supported Target Build Platforms (cooked):Â Desktop, Mobile, VR
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/cable-tie