Cable Tie v1.2 / v1.2.1 (5.0, 5.1, 5.3, 5.4)VIP 

Cable Tie gives you the ability to combine multiple output pins into a single output pin. It is basically a reroute node on steroids! Additionally, you can store all the combined values in a variable or a container, just like a struct.

There are also some bonus features:

  • New ways of using “Make Array/Set/Map” nodes, like creating an array from outputs of multiple nodes with just one click!
  • Cable Tunnels, which are like reroute nodes, but with separate input and output nodes with an invisible connection between them.

Technical Details

Features:

  • Blueprint nodes to make/break a Cable Tie that combines multiple pins into one pin.
  • New context menu actions for easy creation and modification of not only a “Make Cable Tie” node but also “Make Array/Set/Map” nodes.
  • Cable Tunnels for connecting parts of the graph without a visible cable,
  • The Cable Tie & Tunnels can be optimized away, like simple reroute nodes.
  • The Cable Tie can also be stored for later use in a simple variable or a container.
  • Works with class blueprints (actor, component, object, etc.), level blueprints, and animation blueprints.
  • Works in event graphs, functions, and macros.
  • Supports most of the types: numerics (int, float, etc.), strings, texts, names, objects, and classes.
  • Does not support reference parameters.

Code Modules:

  •  CableTie (UncookedOnly) 

Number of C++ Classes: 3

Supported Development Platforms: Windows, Linux, MacOS

Supported Target Build Platforms (cooked): Desktop, Mobile, VR

Original_Link: https://www.unrealengine.com/marketplace/en-US/product/cable-tie

Download Links:

Asset Version v1.2 / v1.2.1 (5.0, 5.1, 5.3, 5.4)

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