This tool allows to break Blueprint Actors on separate Static Meshes Actors.
Easy to use – Right-click on the blueprints and select Blueprint Extraction option.
Features:
- Extract Static Meshes from Blueprint Actor placed on level
- Extract Child Actors
- Saving components transform and material settings after extracting
- Bulk extractor from multiple Blueprints at once
Video Overview: https://youtu.be/vhTRfNeibCs
Documentation: https://drive.google.com/file/d/1nR2DS_uhyGf4cIuE4by3R0ST-w0X0aSN/view?usp=drive_link
Discord support: https://discord.gg/C8ZCYeEwRh
Technical details
Features:
- Extract Static Meshes from Blueprint Actor placed on level
- Extract Child Actors
- Saving components transform and material settings after extracting
- Bulk extractor from multiple Blueprints at once
Code Modules:
- BlueprintMeshExtractor: Editor
Number of Blueprints: 0
Number of C++ Classes: 1
Network Replicated: No, Not needed
Supported Development Platforms:
- Windows: Yes
Supported Target Build Platforms: Windows
Original_Link: https://www.fab.com/listings/975fded5-6b99-477c-bbb4-8ab67daebe91







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