Blue Man Vehicle Physics is an alternative to PhysX vehicles which come with Unreal Engine 4. Blue Man Vehicle Physics is completely written from scratch. Minimal Blueprint setup is required to run it. Blue Man Vehicle Physics gives you everything to create stable and reliable vehicles. Wheels can be added and removed at runtime without much work, vehicle’s engine settings can be changed at runtime, everything is handled behind the scene.
Technical Details
List of Features:
– Set of components to make reliable vehicles
– Wheels can be added and removed at runtime
– Vehicle’s engine settings can be changed at runtime
– Minimal Blueprint setup is required
– All important things are done behind the scene in C++
Network Replicated: Yes
Intended Platforms: Windows
Platforms Tested: Windows
Important/Additional Notes:
– Physics Substepping is required for the simulation to run properly
– Vehicle mesh shown in the videos is not included with the Plugin
Original_Link: https://assetstore.unity.com/packages/tools/utilities/connection-status-208341