Better Fog: Height Fog, Light Scattering & More (v1.3)

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Better Fog is a post-processing effect offering a wide variety of features to craft numerous looks and styles, from realistic to stylized. This effect is not a volumetric solution, ensuring optimal performance. It also includes additional features such as a plane or sphere analytical world fog, a custom fog particle shader, and more. Crafted using Shader Graph (URP) and the Amplify Shader Editor (Built-in), Better Fog supports transparent objects without the need to modify their shaders.

Features:

  • Screen Space Light Scattering (SSMS): Use it to create a more realistic feel for the fog.
  • Gradient Fog Colors: Create your own custom look or use one of the many gradients included with the asset.
  • Skybox Fog Integration: Ensure consistent visuals with any skybox.
  • Distance-Based Fog: Default fog with the option to use radial distance.
  • Height Fog: Atmospheric height fog.
  • Volume Blending: Use post-processing volumes to blend between various presets.
  • Transparents & Particle Support: The fog works well with particles and transparent objects.
  • World Fog: Customize and add fog using planes and spheres with custom shaders.
  • Custom Fog with Particles: Includes procedural fog particle FX.
  • Fog Energy Loss: Imitate the loss of photon energy due to fog scattering.
  • Simple Integration: Easily add the effect to your project.
  • Versatile Customization: Adjust each feature as needed and use keywords for better performance.

Compatibility:

Supports URP and Built-in versions 2021.3 and above.

Limitations:

  • Only supports directional light.
  • Non-volumetric.
  • Requires devices capable of depth rendering.
  • No support for orthographic camera, VR, webGL, VFX graph particles blending.

Original_Link: https://assetstore.unity.com/packages/vfx/shaders/better-fog-height-fog-light-scattering-more-259457

Download Links:

Asset Version (v1.3)

Asset Version (v1.2)

Asset Version (v1.1)

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