This is a Battle Royale zone with a minimap and overview map, you can track at runtime where the zone is currently and what is the zone target location, and when it stops you also get where the next zone will be.
The overview map can be zoomed in and out and you can hold the left mouse button to drag. You can add actors in both minimap and overview map to track their location and rotation at runtime.
The zone can be easily configured, simply place the zone in the map and in the details panel select the size and steps, each step can be configured specifically meaning that a certain zone step can start dealing more damage or become faster.
Once a player is outside the zone they start taking damage every second depending on the current zone step configuration, and a post processing effect will be activated.
Technical Details
Features:
- Easily configure zone steps with a few clicks
- Minimap and overview map for tracking current and future zone movements.
- Add actors to track in the minimap and overview map like teammates
- Easily configurable zone material
- Replicated
Number of Blueprints:
1 Player controller, 1 game mode, 4 Widgets, 6 textures + 6 from starter content and mannequin, 4 materials
, 3 structs, 1 interface BP, 2 characters, +2 blueprints for the zone and a scene capture 2D for generating textures.
Input: Mouse and keyboard
Network Replicated: (Yes)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/battle-royale-zone-with-minimap