Auto Mesh Outline (5.0, 5.1, 5.2, 5.3, 5.4)VIP 

You can automatically add different types of outline via the component tag.

Useful for multi-part character mesh outline.

When mesh parts change at runtime, you can automatically apply the outline to the mesh

 by calling “update outline” function.

You can also easily change the outline properties.

It also supports network.

Does not support changing component tags on runtime.

Technical Details

Features:

  • Outline Thickness
  • Outline Color
  • Blink Speed
  • Network Replicated
  • Change and Revert Outline properties
  • Support manually adding outline
  •  not use Processing
  •  not use Stencil buffer 

Code Modules:

  •  OutlinePlugin (Runtime)

Number of Blueprints: 3

Number of C++ Classes: 5

Network Replicated: Yes

Original_Link: https://www.unrealengine.com/marketplace/en-US/product/auto-mesh-outline

Download Links:

Asset Version (5.0, 5.1, 5.2, 5.3, 5.4)

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