You can automatically add different types of outline via the component tag.
Useful for multi-part character mesh outline.
When mesh parts change at runtime, you can automatically apply the outline to the mesh
by calling “update outline” function.
You can also easily change the outline properties.
It also supports network.
Does not support changing component tags on runtime.
Technical Details
Features:
- Outline Thickness
- Outline Color
- Blink Speed
- Network Replicated
- Change and Revert Outline properties
- Support manually adding outline
- Â not use Processing
- Â not use Stencil bufferÂ
Code Modules:
- Â OutlinePlugin (Runtime)
Number of Blueprints: 3
Number of C++ Classes: 5
Network Replicated: Yes
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/auto-mesh-outline