GAME CHARACTER “Archer Girl”
The character has modular clothes, body and weapon.
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RIG
The character has a detailed facial rig.
For this, the character was equipped with additional bones:
chin, eyeballs, eyelids, eyebrows, ears, nose, cheeks, nasal septum, tongue, teeth.
And also there are additional bones for breast, fabric back/front, quiver, arrow, feather,
strap, cape, bow as well as for pony tail.
“The skeleton has a matching hierarchy and bone name with the engine standards.
This makes it easy to make retargeted animations.”
- TEXTURES
Number of PBR skins: 2
Number of texture sets: 7
“All textures are high resolution in 4k.
We mainly use the TARGA format.
The format is high quality, but takes up a lot of space.
If necessary, you can compress the format of textures.
Or ask us to do so.”
- CHARACTER CUSTOMIZATION
Rag Doll/Physical Asset: Yes
Cloth Physics: Yes
Modular: Yes
ID Map: No
Rigid Body Dynamics: Yes
“Modeling the motion of different parts of the character when moving”
Materials/Materials Assets: Yes
“with the ability to up customize textures”
Blueprints: Yes (for UE).
“Epic Third Person Anims used for demo purposes”
Technical Details
Rigged: Yes
Rigged to Epic skeleton: Yes
If rigged to the Epic skeleton, IK bones are included: Yes
Animated: No (Epic Third Person Anims used for demo purposes)
Number of characters: 1
Persons: 26423
Vert: 30511
Tris: 51958
Number of Materials and Material Instances: 12/12
Number of Textures: 33
Texture Resolutions: 4096×4096
Supported Development Platforms:
Windows: Yes
Mac: Yes
Original_Link: https://www.fab.com/listings/59e75474-6027-4512-a60e-428b7f829255