A simple system that allows you to quickly configure spawn bots and reduce the load in the open and closed world. Add the AI system to the level, select the bot, and the system will automatically work. If you plan to add a very large number of AIs, then this system is ideal for you.
The system will automatically delete bots if there are no players in the spawn radius.
It is made 100% on blueprints.
The asset includes basic AI settings, which will help you understand how the functionality works and quickly configure it for your project
Demo Video (FPS on): https://youtu.be/-eACaLgQsEA
What is included:
- A system designed for one bot.
- The component that must be added to the AI if it will be used by one of the systems.
- AI Samples (Kind and Evil)
Technical Details
Features:
- Â The system copes with a lot of AI.
- Â Automatically spawn and remove AI if there are no players in the zone.
- Â Very easy to use. Move the spawn zone to any point, then select the character to which the AI will respond, and select the AI that you want to spawn.
- There is a component that needs to be added to the AI, through it it will be possible to indicate that the bot will not be deleted outside the zone (for example, if it is a zombie and it is chasing the player, then it will not be deleted)
- In the AI samples, there is a functional for checking distance, you can use this functional to make the AI return back if its target has gone too far during the pursuit.
- It works both in multiplayer and in single games.
- Suitable for open and closed worlds
Number of Blueprints: 9 + BP for DemoLevel
Include: Third Person Template, Demo Level, Materials for the demo level.
Input: (Keyboard, Mouse)
Network Replicated: (Yes)
Supported Development Platforms: (Windows)
Supported Target Build Platforms: (Windows)
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/ai-optimization-system