AI Behavior System is a system component that helps you create AI within minutes, saves you months of work. Built for singleplayer and multiplayer.
The system is very well designed and powerful, easy to use and customizable. It enables you to create believable AI with 9 different behaviors (Patrol, Approach, Companion, Roaming, Melee Attack, Range Attack and many more). The system can transition smoothly between behaviors based on sight, distance and percentage chance probability.
Included several AI example that easily can be used in your project such as Melee, Range and Zombie.
Technical Details
Features:
- AI Behavior System Component
- Melee Collision Component
- 3 type AI sense (AI Sight, AI Hearing, AI Damage sense)
- Switch behavior based OnSenseFound & OnSenseLose target
- Behavior Transition based on Delay Trigger, Comparison, Distance, Percentage Chance probability
- Includes 3 AI example (Melee, Range, and Zombie)
- Includes 9 different Behaviors (Idle, Patrol, Approach, Companion, Roaming, Melee Attack, Range Attack, Strafe, Hit)
- Projectile System
- AI Behavior Tree
- Hit Reaction Direction
- Health and Damage System
- Dead Ragdoll System
- 100% Blueprint and Multiplayer Support
Animation & asset from the preview are included.
Number of Blueprints: 33
Input: Keyboard / Mouse
Network Replicated: Yes
Supported Development Platforms:
Windows: Yes
Mac: Not Tested
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/ai-behavior-system