Cross-communicate between actors, objects, umg, components etc. without any references to each other. No more casting or using get all actors of class.
Technical Details
Features:
- Easy communication between actors/objects.
- Eliminates actor/object casting.
- Eliminates actor/object referencing.
- Integrates with gameplay debugger.
Code Modules:
- AgoraGlobalEvents (Runtime)
- AgoraGlobalEventsEditor (Editor)
Number of Blueprints: 0
Number of C++ Classes: 5
Network Replicated: Not out-of-the-box but should be possible.
Supported Development Platforms: All platforms that Unreal Engine supports.
Supported Target Build Platforms: All platforms that Unreal Engine supports.
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/agora-global-events


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