An advanced third person cover shooter game with weapon handling logic/animations/weapon logic/easy weapon creation and much more. Oh, and uhm, it’s now multiplayer ready
Technical Details
Features:
- A smart cover system, dynamically support different cover height, and curvy cover. Shoot from cover blindly or aiming down sight.
- Realistic dual-wield system, mix and match different weapons including 1 handed/2 handed compact and shield.
- Parallax compensation for over-the-shoulder camera
- Parameter defined weapon blueprint for easy creation of unique weapons
- Weapon handling animations: equip/holster/reload/switch to side-arm/throw
- Procedural weapon recoil
- Slide-lock/Bolt catch logic included for modern firearms
- Bullet-counted reload system for shotguns and revolvers
- Shotgun Combat load
- Charge fire mode for weapons like a bow
- Easily customizable demo levels with range targets and spawning points for weapons/ammo/enemy AIs
- 2 playable demo levels
Number of Blueprints: 89
Number of Animations: 1556(Including animations on both UE4 and UE5 skeleton)
Input: (Keyboard and Mouse)
Network Replicated: (Yes)
Supported Development Platforms:
Windows: (Yes)
Mac: (No)
Documentation: Detailed comments available inside the project blueprints
Important/Additional Notes:
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/advanced-3rd-person-shooter-project-part-i