Advanced RPG System (ARS) is an Unreal Plugin that allows developers to easily built complex RPG Systems.
Being based on Components, ARS is totally system agnostic and 100% Plug and Play.
You’ll be able to define your own Attributes (like Strength, Dexterity, Intelligence etc.) your own Statistics (Health, Stamina, Mana etc.) and your Parameters (Melee Damage, Fire Damage, Crit Chance, Melee Defense etc).
ARS allows developers to define their very own rules on how each Attributes can affect the others through the use of float Curves, for example you can define how your Entities Constitution affects his own MaxHealth.
ARS comes with an Attributes Modifier system to temporarily or permanently apply modifications on your AttributeSet at runtime.
You can select between 2 different Level-up systems: an automatic one in which Attributes on level up are incremented through the use of curves and a Perk-based, in which at every level your Entity gains a certain amount of perks that can be used to increase his Attributes.
Advanced RPG System is built with Multiplayer in mind, so everything is efficiently replicated.
The system is written in C++ for efficiency, but all is exposed to Blueprints so that you can use it without writing a single line of code.
Technical Details
Features:
- Attributes and Stats Management
- Configurable Attribute and Stats generation logic
- Modifiers Logic
- Level Up Logic
- Multiplayer Ready
- Written in C++ for maximum performance
- Sample UI and HUD bars
Code Modules:
- ARS (Runtime)
Number of Blueprints: 5
Number of C++ Classes: 7
Network Replicated: Yes
Supported Development Platforms: Windows, Vr, PS4, Xbox One, Android
Supported Target Build Platforms: Windows, Vr, PS4, Xbox One, Android
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/advanced-rpg-system