*** Fully customizable! Planetary Gravity, Directional Gravity, Flying system, Framerate Independent ***
This plugin is easy to use; A few clicks and done, it’s in your project!
It’s made in two C++ classes that you don’t even need to open!
Fully customizable to your own extends
(No C++ knowledge required)
What makes it advanced:
- Flying
- Hovering
- Only surfing mode like a car or hoverboard (Flying off)
- Planetary gravity
- Sticks to surfaces
- Physics-based
- Super smooth movement
- 100% customizable
- Light (44 kilobytes) and easy to use
- Framerate independent (This system is Framerate independent and has a separated Tick function called SideTick)
- Clean simulated physics collisions (Vehicle to vehicle and vehicle to environment)
Technical Details
Features:
- Uses a simple Static mesh
- It has two blueprint classes (HoverComponent_BP and AdvancedVehicleSystem_BP)
- It has two C++ classes (HoverComponent and AdvancedVehicleSystem), these two are the parent class for the blueprint classes mentioned above
- The DefaultInput.ini file is included in a folder called “KeyBindings Open from File Explorer”, this file includes all the keyboard controls
- The plugin contains one static mesh version of the UE5 basic race car (But instead of wheels it has hover bases)
- Blueprint callable events for every move or action
- Showcase level
- Use Unreal gravity or Custom gravity by choice
- Fully Physics-based
- Complete project size 153 Mb (Megabytes)
- x2 C++ classes only 44 KB
Code Modules:
- AdvancedHoverVehicle, Runtime
- HoverComponent, Runtime
Number of Blueprints: 2
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: PC, Win64, Linux, Mac
Supported Target Build Platforms: PC, Win64, PlayStation 4, Xbox X, Xbox S, Linux, HTML5, Android, iOS, Mac, Oculus, Nintendo Switch
Platforms Tested: Windows
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/advanced-hover-vehicle-system