The Game Logs System (GLS) is a powerful Unreal Engine 5 plugin for real-time log management, even in shipping builds. Designed for developers and QA, it offers flexible filtering and seamless control across desktop, mobile, and console platforms.
Key Features of GLS Plugin
🟢 Real-time log viewing, even in shipping builds
🖥️ In-game overlay for seamless log monitoring during gameplay
🎯 Advanced filtering by verbosity, category, class, object, and custom tags
📁 Named Tabs – organize logs by systems or tasks, saved between sessions
↔️ Resizable filter panel – adjust UI layout to fit your workflow
✨ Animated indicators show when logs appear/disappear in each category
🔀 OR / AND filtering logic – switch between broad or strict matching
🙈 Hide logs with one click using the eye icon, with persistent settings
📌 Sort categories by activity – most relevant logs always on top
🧹 Clear logs without losing filters – dimmed categories remain visible
🌐 Multiplayer-ready – filter by PIE instance, controller ID, and network role
📱 Works on all platforms, including mobile and consoles
💾 Save, reload, and export logs with full metadata and timestamps
🔄 Persistent sessions – filters, tabs, panel sizes and UI state auto-restored
⚡ Handles up to 1 million logs with excellent performance
🛠️ Customizable via Project Settings – tune log capture and display
👨💻 Built for developers & QA teams – streamline your debugging process
Actively used in the development of our own AAA project, guaranteeing quality and fast support.
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