** Requires Ability & Combat Toolkit & Game Creator 2 to be installed first **
This Integration further increases the potential of Game Creator 2 by adding Ability & Combat Toolkit (ABC) based functionality to your games.
Ability & Combat Toolkit (ABC) is a Unity Editor Extension Asset which allows you to easily add weapons and create abilities from melee attacks to magic spells with no coding required.
The integration allows you to:
- Add attacks, abilities and more to Game Creator 2
- Add ABC specific actions like enabling abilities, activating abilities, equipping weapons and much more!
- Add ABC weapons to Game Creator 2 chests which can be picked up and placed in your character inventory!
- Equip ABC weapons & abilities from the Game Creator 2 inventory.
- Unlock ABC abilities on level up
- Link ABC collisions to Game Creator events like opening a door with certain ABC spells
- Trigger Game Creator 2 instructions which can run at different ability stages, like decreasing a state value on initiation or applying GC 2 status effects on hit
- Link Game Creator 2 stats with ABC, have attack power change depending on your characters stats
This is only the tip of the ice berg! This integration can bring limitless possibilities by adding ABC functionality to all the visual coding elements of GC 2.
This asset also includes a fully functioning demo with integration examples, 2 new ABC preconfigured weapons full of combo’s and special attacks, 8 new ABC abilities fit for Game Creator 2 use, new particles, enemies, sound effects, animations and more!
Pack of simple shaders (with graphs) for fast and mobile-friendly toon/stylized water rendering. All materials are built on top of PBR master node so it means that they support multiple point lights and other light features.
+ 100% shader graph
+ LWRP/URP only
+ Multiple light support
In the package you get
-3 premade water materials (see screenshots)
-Couple basic noise, normals textures
-Water shader graph with procedurally generated waves texture using Voronoi Noise, when combined with procedurally generated normals function you don’t have to use any textures and get a good looking result!
-Water shader graph for use with custom textures. You can use your own foam, normals and waves texture.
– Sub Graphs – because the structure of water shaders is modular I’m attaching sub graphs to help you with creating your own water shader, the package includes:
         – Foam Sub Graph – function to help you
           create foam for your water with just
           one function.
         – UV’s Sub Graph – function to help you
           quickly switch between UV
           coordinates based on input UV’s
           or calculated on the fly world position
           based UV’s.
         – Calculate Normals Sub Graph –
           graph used for calculating normals for
           water based on procedurally
           generated noise or by grabbing
           normals from supplied normal texture
           and combining it with normal
           calculated from current wave height.
Original_Link:Â https://assetstore.unity.com/packages/tools/game-toolkits/abc-integration-game-creator-2-218546
Download Links:
Asset Version (v1.0.16)