It is better to transfer all “CGr r23” projects to this one in order to combine them. This project contains all the logic of the mentioned projects, which is why combining will not be difficult. If you decide to migrate this project to each of them, then you will need to recreate all the logic for shotguns in these projects.
Technical Details
Technical Details
Features:
One semi-automatic shotgun, one pump-action shotgun, (the double-barrel shotgun in development), and attachments.
Character Animation Blueprint for the basic display of Animation.
Materials and some sound setup.
Rigged: Yes
Number of Meshes: 17 ( 3 SK, and 14 SM).
Collision: Yes. Custom.
Vertex Count: 264 – 33563 vertices per mesh.
LODs: Yes.
Animations: FP character has 84 Animations for three guns (Fire, Aim Down Sight, Idle, Reload, Full Reload, Run, Sprint, Jump, Walk, etc.)
The weapons have 30 Animations (Fire, Fire ADS, Reload, Full Reload, etc.)
Number of Materials and Material Instances: 3 Material layers, 6 Master materials, 2 Post-process materials, 12 Material instances, 19 Material instances variations.
Number of Textures: 30 textures, 8 reticles, 8 patterns.
Texture Resolutions: 7 – 4096×4096, 14 – 2048×2048, 11 – 1024×1024, 4 – 512×512, 8 – 256×256, 1 – 200×200, 1 – 64×64.
Supported Development Platforms: Windows
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/cg-shotguns-pack