M16A4 with rear sight A2 and carry handle. Ready to use in FPS projects. M16A4 can be used with any set of arms, but I included animations using the default UE4 FPS arms, rigged to the Epic Skeleton for easy compatibility.
Technical Details
Texture Sizes: from 256×256 to 4096×4096
Scaled to Epic Skeleton: Yes
Collision:
- M16A4 base – Yes
- M16A4 parts – Yes
- Bullet – Yes
- Shell – No
- Player – Yes
- Objects on Level – Yes
Vertex Count:
- M16A4 – 9760
- Rear sight A2 – 2780
- Rear sight carry handle – 3414
- Foregrip – 1771
- Handguard – 9152
- Handguard Defender – 1049
- Clip – 1379
- Stock – 1249
- Front Sight – 1693
- Bullet – 12
- Shell – 303
- Player – 11448
- Mannequin – 23297
- Objects on Level – from 4 to 9749
Number of Meshes:
- 22 for objects on Level
- 1 for Player
- 14 for M16A4
- 1 for Shell
- 1 for Bullet
Number of Materials and Material Instances:
- 1 for Clip
- 1 for Stock
- 1 for Rear sight A2
- 1 for Rear sight carry handle
- 1 for Handguard
- 1 for Handguard Defender
- 1 for Foregrip
- 1 for M16A4
- 4 for effects
- 1 for Shell
- 1 for bullet
- 5 for Player
- 21 for objects on Level
Number of Textures:
- 3 for M16A4
- 3 for Shell
- 3 for Clip
- 3 for Stock
- 3 for Rear sight A2
- 3 for Rear sight carry handle
- 3 for Foregrip
- 3 for Handguard
- 3 for Handguard Defender
- 4 for Effects
- 9 for Objects on Level
- 2 for Player
Number of Audio Waves: 19
Number of Audio Cues: 10
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/usa-weapon-m16a4