An abandoned Drive-Thru Coffee Shop in a Post-Apocalyptic setting. The environment uses a modular workflow, so you can easily make new layouts. This project includes everything pictured (Excluding Characters). Each asset was created for realistic AAA quality visuals, style, and budget.
Trailer: https://youtu.be/XIYxUuwypdI?si=vs9AxUdV_c3jlnM4
Technical Details
Features:
- Over 190 Mesh Assets
- Over 310 Textures
- Channel Packed Metalness / Roughness / Ambient Occlusion
- Use of Layered Materials for architectural assets
- Modular construction and design
- Consistent Lightmap UVs
- Cinematic Post Processing
- Vertex paint setup for Architecture
- Fully detailed models
Texture Sizes:
- 4096 (42)
- 2048 (201)
- 1024 (41)
- 512 (18)
- 256 (13)
Triangle & Vertex Counts:
Overall Scene Triangle Count: 4715287
Highest Asset Vertex Count: 42106
Lowest Asset Vertex Count: 6
Average Asset Vertex Count: 1573
CC0:
T_ArtPrintA_A / T_CanvasPictureA_A / T_FramedPictureA_A / T_FramedPictureB_A / T_PhotoPanelA_01_A contain royalty free images downloaded from https://unsplash.com/
Additional Stats:
Scaled to Epic skeleton: Yes
Collision: Simple Collison On Nearly All Props
Vertex Count: NA
LODs: No but easily generated using Unreal’s LOD generator tool
Number of Meshes: 191
Number of Materials and Material Instances: 146 Materials (23 Master / 98 Instances / 25 Material Functions)
Number of Textures: 315
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows / Mac / PS4 / Xbox
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/post-apocalyptic-abandoned-coffee-shop-drive-thru