Riverology is a term used in geography and Earth science to refer to the processes associated with rivers ,streams, the deposits and landforms created by them.
Technical Details
Features:
- Gerstner wave
- Game Ready
- Landscape paint layers
- Swimming system
- Underwater sound system
- Automatic Distance field water flow map
- LOD system the river surface
- The river can be deformed
- waterfall generator
- Terrain deformation (no need to edit layers)
- Spline based sound system
- Includes sound effects
- Includes character
- include Billboards
- Compatible with UE5
- Waterline
- Flow-Based Buoyancy
- Buoyancy
- Transparency
- Advanced wave modifier
- Subsurface scattering
- New distance field mask
- Advanced details selector
- Underwater
- God Rays
- Caustics
- Foam Generator
- Procedural foam for great heights
- Advanced refraction
- Advanced normals system
- Fog adapted to the state of light
- Small Spline Lake
- Scanned trees
- Scanned Rocks
- Multiple environments
- All assets are ready for open-world games
Code Modules:
- Actor Riverology
- BP Riverology
Number of Blueprints: 5
Number of C++ Classes: 3
Supported Development Platforms: Windows – Mac
Example Project: Plugin
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/riverology
Download Links:
Asset Version v2.3.0 (5.6)
Asset Version v2.3.0 (5.5)
Asset Version v2.2.3 (5.4)
Asset Version v2.2.3 (5.3)
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