Valkyrie (4.19+)VIP 

Update 14.12.22

Improved hair,wings and eye shaders

Small fixes

Screenshots of the update can be seen at the end of the gallery

Disclamer

The scene and walking animation in the preview animation are not included in the project

Note, the model has an epic skeleton without additional bones. 

The wings have their own skeleton and are attached to the character in the blueprint.

Hair in two variants: with separate skeleton for physical simulation (SK_Hair1_WithSK/SK_Hair2_WithSK) and with epic skeleton (SK_Hair1/SK_Hair2)

Feature:

  • Separate mesh parts
  • 51 Face blend shapes/morph target (supporting LiveLink Face from Apple)
  • Rigged with Epic Skeleton.
  • Cloth physics simulation
  • The wings have a separate skeleton

Technical Details

Rigged: (Yes)

Rigged to Epic skeleton: (Yes)

Model has a UE4 skeleton

If rigged to the Epic skeleton, IK bones are included: (Yes)

Animated: (Yes)

Number of Animations: 30

Animation types (Root Motion/In-place):

  • Root Motion: 1
  • In-place: 29

Number of characters: 1

Vertex counts of characters: 33953 – 89350

Number of Materials and Material Instances: 45

Number of Textures: 102

Texture Resolutions: (512×512,1024×1024,2048×2048,4096×4096)

Supported Development Platforms:

Windows: (Yes)

Mac: (Yes)

Documentation: no

Important/Additional Notes:

  • Bone Spine_03 contains a Wings socket designed to attach Wings (SK_Wings/SK_WingsSmall).
  • Bone Hand_L contains Weapon_L socket, designed to mount Swords (SM_Sword)
  • Hand_R bone contains Weapon_R socket for Spear (SM_Spear).
  • Bone head contains Hair socket, to hold Hair (SK_Hair1_WithSK/SK_Hair2_WithSK)
  • The bone thing_r contains socket SK_Belt_L, designed to fasten the Belt
  • The thing_l bone contains the SK_Belt_R slot for attaching the Belt

Original_Link: https://www.unrealengine.com/marketplace/en-US/product/valkyrie-03

Download Links:

Asset Version (4.19+)

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