The main functionality of the plugin is to provide a new timer manager for Unreal Engine, capable of handling different values of global and actor’s custom time dilation which can also change dynamically during the timer counting down process. The plugin also supplies a set of methods allowing management of all of the created timers at once. Enhanced Timer Manager is implemented as a Game Instance Subsystem which means that all of the plugin’s functionality is available anywhere in the project. The plugin can be helpful in games playing with the time manipulation concept (slow motion, bullet time) and any kind of game in which synchronization between gameplay objects is crucial.
Additional information
Features:
- Supports different ways of handling dynamically changing global and actor’s custom time dilation values
- Provides methods allowing easy management of all of the created timers anywhere from the project
- Enhanced timers work similarly to the built-in Unreal Engine’s timers
- Blueprints and C++ support
Number of C++ Classes: 3
Supported Development Platforms: [Windows 64-bit]
Supported Target Build Platforms: [Windows 64-bit, MacOS, iOS, Android, Nintendo Switch, Playstation 4/5, Xbox One/Series]
Code Modules: [EnhancedTimerManagerPlugin(Runtime)]
Original_Link: https://www.fab.com/listings/094f746b-22a1-44fb-a0b0-c364b03f55e4






