Chain Plugin is a ready for production chain simulation and rendering solution for Unreal Engine. It gives you physically reactive chains that are easy to set up in Blueprint, flexible at runtime, and built to render correctly with modern Unreal features such as Lumen, ray tracing, and Virtual Shadow Maps.
Key Features
- Real time chain physics with controls for gravity, stiffness, friction, bounce, and constraint behavior
- Flexible attachment system for start and end points using actors, components, or sockets
- Blueprint workflow with spawnable components, runtime functions
- Runtime interaction tools to apply force, read chain points, and break chains by ratio or world point
- Rendering and workflow support for dynamic lighting, shadows, Lumen, ray tracing, Virtual Shadow Maps, and editor simulation
- Supports editor tick/simulation workflows for faster iteration and in-scene setup previews
Additional information
Features:
- Breakable Chains
- Improved Instanced mesh to avoid making level dirty
- World and Self Collision
- Automatic length control
- Attach chains to actors, component, skeletal socket
Code Modules:
- ChainComponent (runtime)
Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: No
Supported Development Platforms: All
Supported Target Build Platforms: All
Original_Link: https://www.fab.com/listings/237ea686-9202-4c7e-b67f-ae615c4f5255









