What is this?
A system that allows gameplay logic to be queued, stalled, removed, or reacted to.
Enabling latent and dynamic gameplay in an easy and clear way without relying on callbacks.
Features
- Queue Up Events
- Dynamically Add / Remove Events
- React to Events
- Easily debuggable
(Examples in Documentation)
Additional information
Code Modules: EventQueue (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 6
Network Replicated: No
Supported Development Platforms:
- Windows: Yes
- Mac: No (Untested)
Supported Target Build Platforms: Win64
Original_Link: https://www.fab.com/listings/7866e80a-960d-463d-9e2e-9c6d32b8330d








