Blurred backgrounds for UGUI / Canvas for all render pipelines (URP, HDRP, Built-In), 2D and 3D. It also supports world, camera and overlay canvases.
Nicely blurred see-through UI for everyone.
✅ Unity 6 ready
⚠️ NO XR/VR Support (sorry)
✔️ Super easy to use
No setup or coding required. Add the component and you are done.
✔️ Works with ALL render pipelines
Built-In, URP and HDRP are supported. 3D and even experimental* 2D support. Supports Unity 6 with Render Graph too!
✔️ Works with ALL canvas types (Overlay, World, Camera)
*Unity’s special 2D URP renderer only supports OVERLAY canvases (details in the manual). “2D URP” means the special 2D renderer by Unity. The default URP renderer supports ALL canvas types just fine.
✔️ Works with masking and sprite shapes
It can do most* of what the normal image can do as it extends the normal image component.
*Sliced sprites are not supported at the moment. If you want to mask the image based on a sliced sprite I’d recommend putting the blurred image into a mask and use the sliced sprite as the mask image (that will work). The masks in the demo use SPRITE SHAPES for masking, not alpha images. – This is under investigation and may change in a future update.
✔️ Performant shader
No grab pass. It uses a simple 2-pass blur (horizontal, vertical) with very few texture lookups. It operates on a downsampled color buffer taken directly from the camera (command buffer).
✔️ WebGL
Supports WebGL on desktop and mobile.
✔️ Supports Gamma and Linear color space
✔️ Enter Play Mode Settings Support
Skip the assembly reload. Fast iteration guaranteed!
✔️ Examples included
Go to Kamgam/UGUIBlurredBackground/Examples to open the demo scene.
✔️ Settings & Documentation
Multiple quality settings so you can adapt it to your needs. There is a manual with lots of images and explanations.
✔️ Full Source Code included!
I publish this asset with full source code because as a developer I know how annoying it is to not have source code access. If you like it then please remind others to purchase the plugin. Don’t just copy and paste it everywhere. Thank you ❤️
✔️ Supports Unity 2022.3+, 6.0 LTS, 6.3 LTS (yes, Render Graph in URP is supported)
It may work with earlier versions too but those are neither tested nor officially supported.
Plsase notice that only LTS versions are guaranteed to be supported. Betas etc. are support on a best effort basis but not guaranteed.
Unity decided to drop 2021 support of packages on the Asset Store so the 2021.x version is now officially out of support (no more updates).
⚠️ NO VR Support: I have had reports that it is NOT working on a Quest 2 which leads me to believe it’s not working in VR.
⚠️ UI over UI blur requires a layered setup: It’s possible if you make your UI a CAMERA-SPACE UI. Please check the manual as there are a lot of caveats with UI-over-UI blur. There are some UI over UI blur demos included
⚠️ URP 2D Renderer Support is very limited
Basically it only works with Screen-Spave-Overlay canvases and it ignores all post-processing on the scene. Please check the manual for more details.
Original_Link: https://assetstore.unity.com/packages/2d/gui/ugui-canvas-blurred-background-fast-translucent-ui-blur-hdrp-urp-260862









