AutoLOD is a powerful tool that will setup a LODGroup with any mesh from your scene. It will automatically compute simplified versions of your meshes using decimation.
EXCLUSIVE DISCOUNT for AutoLOD – Mesh Decimator users
- Minimalist and really easy to use
- Works in both edit and play mode
- Works on prefabs instances (no need to unpack them)
- Compatible with Skinned mesh renderers too
- Generates up to 8 LOD for a single object
- Able to decimate the UVs (UV1 to UV4)
- Compatible with submeshes
- Has a balance option between high performance and high-fidelity result
- Can be used for simple distance culling
Technical details
- Uses the ‘Fast Quadric’ mesh decimation algorithm.
- Works on any render pipeline
- UI based on the native UnityEditor library only.
Original_Link: https://assetstore.unity.com/packages/tools/utilities/autolod-mesh-decimator-185662