AutoLOD – Mesh Decimator (v5.3.0)

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AutoLOD is a powerful tool that will setup a LODGroup with any mesh from your scene. It will automatically compute simplified versions of your meshes using decimation.

EXCLUSIVE DISCOUNT for AutoLOD – Mesh Decimator users

  • Minimalist and really easy to use
  • Works in both edit and play mode
  • Works on prefabs instances (no need to unpack them)
  • Compatible with Skinned mesh renderers too
  • Generates up to 8 LOD for a single object
  • Able to decimate the UVs (UV1 to UV4)
  • Compatible with submeshes
  • Has a balance option between high performance and high-fidelity result
  • Can be used for simple distance culling

Technical details

  • Uses the ‘Fast Quadric’ mesh decimation algorithm.
  • Works on any render pipeline
  • UI based on the native UnityEditor library only.

Original_Link: https://assetstore.unity.com/packages/tools/utilities/autolod-mesh-decimator-185662

Download Links:

Asset Version (v5.3.0)

Asset Version (v5.2.1)

Asset Version (v5.2.0)

Asset Version (v5.1.0)

Asset Version (v4.1.1)

Asset Version (v4.1.0)

Asset Version (v3.3.0)

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