he Terrain Blanket module allows you to conform and align big patches of grass or groups of rocks, which would only work for flat surfaces, to the terrain surface and normal direction. The shaders are using the pre-baked pivots to treat each sub-mesh as an individual object, allowing you to use fewer grass objects while covering bigger areas. Or it can simply conform objects like roots to the terrain surface like a 3D mesh decal.
The Terrain Blanket module supports seamless object-to-terrain blending when the Terrain Shaders module is used!
â—‹ Features
✓ The Visual Engine systems support: All systems
✓ The Visual Engine elements support: All elements
✓ Terrain height conform
✓ Terrain orientation alignment
✓ Terrain layer blending designed to work with the Terrain Shaders Module
✓ Amplify Shader Editor support
✓ Conform and blending demo scenes included
â—‹ Limitations
🞫 The shaders are not designed for mobile development!
🞫 Scalable Ambient Obscurance is not supported in Forward Rendering
🞫 Only the latest LTS Unity versions are officially supported!
Original_Link: https://assetstore.unity.com/packages/vfx/shaders/the-visual-engine-terrain-blanket-module-254620








