Flexible Directional Menu (5.6+)VIP 

Flexible Directional Menu (5.6+)VIP 

A modular, data-driven directional equipment & action menu system for Unreal Engine

Flexible Directional Menu (FDM) is a highly modular and data-driven menu system designed for directional (cross-style) equipment and action selection — inspired by modern AAA titles.

Unlike classic radial wheel menus, FDM is built around directional navigation, container-based slot groups, and data-driven layouts, making it ideal for games that require fast, precise, and tactile item or ability selection.

It is not just a UI widget — it is a flexible, extendable system designed to integrate seamlessly into real game architectures.

Whether you are building a tactical shooter, an action RPG, or a survival game, FDM gives you a modern, professional directional menu with full control over structure, behavior, and visuals.

Features:
  • Directional Menu System
    Cross-style navigation instead of a radial wheel — perfect for D-Pad, controller-first UX.
  • Example Item & Inventory System
    It comes with a sample item and inventory system to explain how the integration will be done.
  • Fully Data-Driven Architecture
    Layouts, slots, spacing, animations, sounds, and behaviors are configured through Data Assets — no hardcoded layouts.
  • Modular & Decoupled Design
    Component-based logic, independent widgets, and interface-driven integration allow you to use only the parts you need.
  • Event-Driven Communication
  • Inventory & Ability System Agnostic
    Works with any inventory, item, or ability system — just provide metadata via interfaces.
  • Runtime Editing & Reordering
    Add, remove, move, and swap entries dynamically at runtime.
  • Easy Integration
    Drop-in Actor Component with Blueprint-friendly APIs and example integrations.
  • Highly Customizable UI
    Customize:
    • Slot size and spacing
    • Animations and interpolation speeds
    • Sound feedback
    • Styles and visuals

Technical details

Features:

  • Directional Menu System
  • Example Item & Inventory System
  • Fully Data-Driven Architecture
  • Modular & Decoupled Design
  • Event-Driven Communication
  • Inventory & Ability System Agnostic
  • Runtime Editing & Reordering
  • Easy Integration
  • Highly Customizable UI

Number of Blueprints: 26

Number of Widget Blueprints: 16

Number of Textures: 55 (18 equipment / action icons, 5 slot background, 16 screenshots for demo room, 5 input action icons for gamepad and 11 textures for character mesh.)

Number of Materials: 12 (just 3 of them created by the seller, the rest is used by example third person character and demo room)

Number of Material Instances: 13 (just 3 of them created by the seller, the rest is used by example third person character and demo room)

Number of Skeletal Meshes: 1 (Epic’s example third person character mesh)

Number of Static Meshes: 30 (all of them belongs to the example level and demo room)

Input: Gamepad, Keyboard

Network Replicated: No

Supported Development Platforms:

  • Windows: Yes
  • Mac: Yes
  • Linux: Yes

Original_Link: https://www.fab.com/listings/f50b5cd2-940b-467c-842c-069b4896e0ca

Download Links:

Asset Version (5.6+)

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