Camera360v2 – camera system for video and screenshot (cubemap 4×3, facebook 3×2, pano2VR 3×2, EAC, GearVR 6×1, 360, Fulldome, Cilindrical, Stereo)
Technical Details
Code Modules: (Runtime, Editor)
- Camera360v2
Number of Blueprints: 9 (Camera 360 v1), 8 (Camera 360 v2)
Number of C++ Classes: 1
Network Replicated: No
Supported Development Platforms: (Mac, Windows, Linux)
Supported Target Build Platforms: (Mac,Windows,Android)
Attention:
- Initially, the shaders of the entire project are recompiled, or partially recompiled.
- With each change of projection, shaders are compiled.The projection for the entire engine also changes.To return to the standard path tracing mode, you need to apply a 2D projection.
- Path Tracing engine failures are possible, since rendering is very demanding on the computer;
- Cryptomatte (please using Stencil Layer and Custom Render Pass).
- MovieRender – High Resolution shot for Pathtracing not support;
Original_Link: https://www.unrealengine.com/marketplace/en-US/product/camera-360-v2