🔥 About
This plugin allows you to integrate Steam and Epic Games Store DLC systems into your project using a single, modular blueprint node. It’s designed to fit seamlessly into any project, offering both ease of use and powerful features
✅ Features(Steam Platform):
- Check if DLC and/or the game is purchased and installed on the players Steam account.
- Open the store page for targeted game or DLC via the Steam overlay with a single blueprint node.
- Ability to open any webpage such as your games website, a social media profile, or anything else you might have all from a single blueprint node within the Steam overlay.
- Anti-Piracy protection by allowing you to code your game logic with Steam client ownership verification.
✅ Features(Epic Games Store Platform):
- Check if DLC or game is purchased on players epic games account.
- Open a checkout window within the epic games store overlay for quick in-game purchases(EGS Only).
- Ability to quickly and easily add microtransactions to your game via Epic Games Store.
- Anti-Piracy protection by allowing you to code your game logic with Epic Games Store ownership verification.
- Retrieve information about the game and its DLC such as its price, title, description, release/expiration date, and more from within blueprints, great for automating widget changes for an in-game store such as automatic price changes from a sale.
- Login the player automatically from the Epic Games launcher to enable overlay and other EGS online features with a single node.
Technical details
Features:
- DLC and game ownership verification.
- In-game overlay support for both Steam and EGS.
- Open a checkout window directly in game with EGS, with steam you can directly open the store page in the steam overlay.
- Anti-Piracy protection by allowing you to code your game logic with Steam and EGS ownership verification.
- Micro-transaction support with EGS(Steam does not natively support MTX purchases).
- Automatic account sign in for both steam and Epic Games Launcher.
Code Modules:
- Â DLCInBlueprints – Runtime
Number of Blueprints: 3
Number of C++ Classes: 1
Network Replicated: (No)
Supported Development Platforms: (Windows)
Supported Target Build Platforms: (4.25, 4.26, 4.27, 5.0, 5.1)
Original_Link: https://www.fab.com/listings/600aea4e-c67c-43a3-8312-c11f02df52fb